Posted 17 May, 2026
Senior Software Developer - Maya
DNEG
Bengaluru,Karnataka,India
Full Time
Reference: 62_348856_oa95zfwH_1274016786
Senior Software Developer - Maya
DNEG's Maya development team augments Autodesk Mayawith bespoke software
products to allow artists to create high-end VFX and digital environments, pushing
complexity, scalability, and artistic boundaries through procedural workflows.
In this role, you'll build artist-facing and backend tools to streamline workflows, extend
Maya's capabilities, and solve production challenges. You'll primarily develop with HOM,
using HDK when needed, and integrate tools into CG pipelines while maintaining a seamless
Maya user experience.
Strong UX awareness, clear documentation, and a focus on usability and adoption are
essential. You'll deliver clean, testable, and maintainable code aligned with Brahma AI
standards.
You'll collaborate with artists, developers, and project managers, requiring excellent
communication skills to plan roadmaps and drive innovation across the full software lifecycle
(design, develop, test, deploy and support).
Must Have
Degreein Computer Science/Engineering or equivalent experience
Experiencedeveloping with mel, maya.cmds and the Maya API
MayaPlugin Development
StrongPython and/or C++ skills
VFX/FXand Maya workflow knowledge
Linuxdevelopment experience
Team-baseddevelopment and source control experience
Nice to Have
Experiencedeveloping machine learning models
Experiencedeveloping AI-based solutions
Experienceworking in an Agile team environment
Experiencewith unit/integration testing
Experiencewith PySide/Qt, Pybind11/Boost.Python
Experiencewith I/O (JSON, XML, USD, Alembic)
Familiaritywith build systems
Experiencewith other DCC tools (e.g.: Houdini, Nuke, Unreal)
Experienceleading teams
DNEG Dedicated Unit (DDU)
The DDU operates within BRAHMA AI and works closely with DNEG to develop technology
used directly in production.
The team builds tools, platforms and workflows that support VFX and Feature Animation
pipelines across DNEG's global studios.
Much of the work focuses on artist-facing tools, large production pipelines, simulation and
rendering workflows, and systems that need to run reliably across distributed teams.