Posted 17 May, 2026
Software Developer - Houdini
DNEG
Bengaluru,Karnataka,India
Full Time
Reference: 62_348856_oh95zfwO_1274016786
Software Developer - Houdini
DNEG's Houdini development team augments SideFX Houdini with bespoke software
products to allow artists to create high-end VFX and digital environments, pushing
complexity, scalability, and artistic boundaries through procedural workflows.
In this role, you'll build artist-facing and backend tools to streamline workflows, extend
Houdini's capabilities, and solve production challenges. You'll primarily develop with HOM,
using HDK when needed, and integrate tools into CG pipelines while maintaining a seamless
Houdini user experience.
Strong UX awareness, clear documentation, and a focus on usability and adoption are
essential. You'll deliver clean, testable, and maintainable code aligned with Brahma AI
standards. While deep Houdini expertise isn't required, familiarity with SOPs, ROPs, and
LOPs is beneficial; CG production domain specialization is a plus.
You'll collaborate with artists, developers, and project managers, requiring excellent
communication skills to plan roadmaps and drive innovation across the full software lifecycle
(design, develop, test, deploy and support).
Must Have
Degreein Computer Science/Engineering or equivalent experience
StrongPython and/or C++ skills
Experiencedeveloping in Houdini with HOM, VEX, and/or HDK
Linuxdevelopment experience
Team-baseddevelopment and source control experience
Nice to Have
Experiencedeveloping machine learning models
Experiencedeveloping AI-based solutions
Experiencewith unit/integration testing
VFX/FXand Houdini workflow knowledge
Experiencewith USD, Qt, Pybind11/Boost.Python
Familiaritywith build systems
Experiencewith other DCC tools (e.g., Maya, Nuke, Mari, Adobe suite)
DNEG Dedicated Unit (DDU)
The DDU operates within BRAHMA AI and works closely with DNEG to develop technology
used directly in production.
The team builds tools, platforms and workflows that support VFX and Feature Animation
pipelines across DNEG's global studios.
Much of the work focuses on artist-facing tools, large production pipelines, simulation and
rendering workflows, and systems that need to run reliably across distributed teams.