Posted 28 June, 2026
Technical Artist (Unity)
Battlebucks
Gurugram, HR, IN
Full Time
Reference: 34cee91c4ddefde3
Job Description
About the Job
Location: Remote
Experience: 2+ Years
Platform: Mobile (iOS + Android)
Company Description
We are building a platform that combines skill-based gameplay with real commerce, and visual polish with strong performance is critical to our player experience.
We are looking for a Unity Technical Artist who can create high-quality visual effects, optimized environments, and smooth UI experiences while maintaining stable performance (60 FPS) on mobile devices.
What You'll Do
Lighting & Environment
- Design and implement optimised lighting setups for Unity mobile environments.
- Configure baked lighting, light probes, and reflection probes.
- Optimise scenes to maintain high visual quality with minimal GPU cost.
- Work with artists to ensure environments are performance-friendly.
Shader Development
- Design and implement optimised shaders using Shader Graph or HLSL.
- Build stylised materials that maintain high visual fidelity on mobile.
- Optimise shaders for low overdraw and GPU efficiency.
Visual Effects
- Create mobile-optimised particle effects for gameplay events:
- hits
- wins
- explosions
- rewards
- UI feedback
UI Visual Polish
- Integrate and polish Unity UI elements with smooth animations and transitions.
- Ensure UI layouts scale across multiple resolutions and aspect ratios.
- Optimise canvas rendering and UI performance.
Performance Optimisation
- Profile and optimise scenes using:
- Unity Profiler
- Frame Debugger
- RenderDoc
- Reduce draw calls, memory usage, and GPU bottlenecks.
- Implement LOD systems, batching, GPU instancing, and occlusion culling.
Tools & Pipeline
- Build custom Unity editor tools to streamline asset integration.
- Improve the art pipeline and asset optimisation workflows.
What We're Looking For
- 2+ years of experience as a Unity Technical Artist, preferably in mobile games.
- Strong experience with Unity URP.
- Deep understanding of mobile rendering optimisation.
- Hands-on experience with:
- Shader Graph / HLSL
- Unity Particle System / VFX Graph
- Unity Profiler & Frame Debugger
- Experience optimising:
- draw calls
- texture memory
- mesh complexity
- shader cost
- Solid understanding of Unity UI system and canvas optimisation.
Bonus Points
- Experience working on PvP or multiplayer games.
- Knowledge of LOD groups, texture atlasing, and batching strategies.
- Experience with mobile performance optimisation for 60 FPS.
- Familiarity with tools like:
- Blender
- Photoshop
- Substance Painter
- Experience building procedural tools or editor extensions in Unity.
Why Join BattleBucks?
- Help shape the visual identity of multiple games on one platform.
- Work on competitive multiplayer experiences used by thousands of players.
- High ownership role where your work directly impacts gameplay feel and performance.
- Flexible remote work with a fast-moving startup team.