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Posted 30 June, 2026

Technical Artist (Unity)

Battlebucks
Gurugram, HR, IN Full Time
Reference: 34cee91c4ddefde3

Job Description

About the Job

Location: Remote

Experience: 2+ Years

Platform: Mobile (iOS + Android)


Company Description

We are building a platform that combines skill-based gameplay with real commerce , and visual polish with strong performance is critical to our player experience.

We are looking for a Unity Technical Artist who can create high-quality visual effects, optimized environments, and smooth UI experiences while maintaining stable performance (60 FPS) on mobile devices.


What You'll Do


Lighting & Environment

  • Design and implement optimised lighting setups for Unity mobile environments.
  • Configure baked lighting, light probes, and reflection probes.
  • Optimise scenes to maintain high visual quality with minimal GPU cost.
  • Work with artists to ensure environments are performance-friendly.


Shader Development

  • Design and implement optimised shaders using Shader Graph or HLSL.
  • Build stylised materials that maintain high visual fidelity on mobile.
  • Optimise shaders for low overdraw and GPU efficiency.


Visual Effects

  • Create mobile-optimised particle effects for gameplay events:
  1. hits
  2. wins
  3. explosions
  4. rewards
  5. UI feedback


UI Visual Polish

  • Integrate and polish Unity UI elements with smooth animations and transitions.
  • Ensure UI layouts scale across multiple resolutions and aspect ratios.
  • Optimise canvas rendering and UI performance.


Performance Optimisation

  • Profile and optimise scenes using:
  1. Unity Profiler
  2. Frame Debugger
  3. RenderDoc
  • Reduce draw calls, memory usage, and GPU bottlenecks.
  • Implement LOD systems, batching, GPU instancing, and occlusion culling.


Tools & Pipeline

  • Build custom Unity editor tools to streamline asset integration.
  • Improve the art pipeline and asset optimisation workflows.


What We're Looking For

  • 2+ years of experience as a Unity Technical Artist, preferably in mobile games.
  • Strong experience with Unity URP.
  • Deep understanding of mobile rendering optimisation.
  • Hands-on experience with:
  1. Shader Graph / HLSL
  2. Unity Particle System / VFX Graph
  3. Unity Profiler & Frame Debugger
  • Experience optimising:
  1. draw calls
  2. texture memory
  3. mesh complexity
  4. shader cost
  • Solid understanding of Unity UI system and canvas optimisation.


Bonus Points

  • Experience working on PvP or multiplayer games.
  • Knowledge of LOD groups, texture atlasing, and batching strategies.
  • Experience with mobile performance optimisation for 60 FPS.
  • Familiarity with tools like:
  1. Blender
  2. Photoshop
  3. Substance Painter
  • Experience building procedural tools or editor extensions in Unity.


Why Join BattleBucks?

  • Help shape the visual identity of multiple games on one platform.
  • Work on competitive multiplayer experiences used by thousands of players.
  • High ownership role where your work directly impacts gameplay feel and performance.
  • Flexible remote work with a fast-moving startup team.


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