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Posted 02 July, 2026

Senior Technical Artist Unreal

Monks
Gurugram Full Time
Reference: 102_699956_5990392004

Monks is looking for a Senior Technical Artist to join our team. This role focuses on pipeline development, shading and artist support, acting as a bridge between artists and our Unreal Engine pipeline.

You will play a key role in ensuring that art content and features are seamlessly integrated into the engine while maintaining the project's artistic vision and respecting technical constraints.

Role & Responsibilities

  • Work with generalist to create 3D art and bring it into the engine
  • Support artists in using the 3D art pipeline and user-facing engine tools
  • Collaborate with artists to create high-quality 3D assets with a strong emphasis on materials, shaders, and surface realism
  • Review creative workflows and identify opportunities for tool and pipeline improvements
  • Develop Unreal Engine art pipeline tools and extensions with a focus on usability and efficiency
  • Troubleshoot and resolve complex technical issues within the Unreal Engine asset pipeline
  • Work closely with artists and QA to diagnose and fix production challenges
  • Ensure documentation is accessible and up to date for artists and technical teams
  • Help inspire and empower the art team to optimize their workflows and processes

Requirements

  • Strong expertise in Unreal Engine Blueprints
  • Strong expertise in Unreal Engine materials and shader development
  • Advanced knowledge of material graphs, PBR workflows, and real-time rendering principles Experience developing tools within Unreal Engine
  • Experience building configurators, automation tools, or similar systems
  • Solid understanding of lighting, reflections, and surface response
  • Excellent problem-solving skills
  • Strong teamwork and communication abilities
  • Ability to work effectively under deadlines
  • Fluent in English (written and spoken); German is a plus
  • Quick learner with a willingness to share knowledge
  • Self-motivated with strong attention to detail
  • Naturally curious and proactive mindset

Nice to Have

  • Programming knowledge (C++ and/or Python)
  • Experience with USD (Universal Scene Description)
  • Understanding of automotive shading standards (e.g., car paint, clear coat, interiors) Familiarity with version control systems (e.g., Git)
  • Experience working with premium brands or high-end productions
  • Proficiency in additional 3D software (e.g., Maya, Blender)
  • Automotive industry experience
  • Strong time management skills
  • Knowledge of shading and materials
  • Knowledge of rendering pipelines (real-time and offline)

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