Posted 02 July, 2026
Senior Technical Artist Unreal
Monks
Gurugram
Full Time
Reference: 102_699956_5990392004
Monks is looking for a Senior Technical Artist to join our team. This role focuses on pipeline development, shading and artist support, acting as a bridge between artists and our Unreal Engine pipeline.
You will play a key role in ensuring that art content and features are seamlessly integrated into the engine while maintaining the project's artistic vision and respecting technical constraints.
Role & Responsibilities
- Work with generalist to create 3D art and bring it into the engine
- Support artists in using the 3D art pipeline and user-facing engine tools
- Collaborate with artists to create high-quality 3D assets with a strong emphasis on materials, shaders, and surface realism
- Review creative workflows and identify opportunities for tool and pipeline improvements
- Develop Unreal Engine art pipeline tools and extensions with a focus on usability and efficiency
- Troubleshoot and resolve complex technical issues within the Unreal Engine asset pipeline
- Work closely with artists and QA to diagnose and fix production challenges
- Ensure documentation is accessible and up to date for artists and technical teams
- Help inspire and empower the art team to optimize their workflows and processes
Requirements
- Strong expertise in Unreal Engine Blueprints
- Strong expertise in Unreal Engine materials and shader development
- Advanced knowledge of material graphs, PBR workflows, and real-time rendering principles Experience developing tools within Unreal Engine
- Experience building configurators, automation tools, or similar systems
- Solid understanding of lighting, reflections, and surface response
- Excellent problem-solving skills
- Strong teamwork and communication abilities
- Ability to work effectively under deadlines
- Fluent in English (written and spoken); German is a plus
- Quick learner with a willingness to share knowledge
- Self-motivated with strong attention to detail
- Naturally curious and proactive mindset
Nice to Have
- Programming knowledge (C++ and/or Python)
- Experience with USD (Universal Scene Description)
- Understanding of automotive shading standards (e.g., car paint, clear coat, interiors) Familiarity with version control systems (e.g., Git)
- Experience working with premium brands or high-end productions
- Proficiency in additional 3D software (e.g., Maya, Blender)
- Automotive industry experience
- Strong time management skills
- Knowledge of shading and materials
- Knowledge of rendering pipelines (real-time and offline)
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