Posted 09 July, 2026
TechXR Innovations - 3D Generalist & Modeller
Nexthire
Bhopal, MP, IN
Full Time
Reference: 176e7a054257f823
Job Description
- \n
- 3D Generalist & Modeller — TechXR \n
- Location: Bhopal (On-site) \n
- Experience: 1+ years \n
-
Type: Full-time
\n - About the Role -We're building immersive VR experiences of India's most sacred spaces — temples, garbh grihs, teerth sthals, and mythological environments. We need a 3D Generalist & Modeller who can work fast, leverage AI tools to compress timelines, and bring devotional spaces to life with accuracy and atmosphere. \n
By "Generalist & Modeller" we mean: modelling + texturing + UV + basic lighting + asset optimization + animations. You own the asset from concept reference to game-ready export.
- \n
- What You'll Do \n
- Model temples, garbh grihs, idols (murtis), architectural elements, and natural/celestial environments for VR \n
- Build full 3D environments — interiors, exteriors, props, terrain \n
- Use AI tools (Tripo, Meshy, Rodin, Hunyuan 3D, Sora/Kling/Runway for reference and animation) to accelerate production \n
- Retopologize, optimize, and UV-unwrap AI-generated meshes for real-time VR use \n
- Texture, light, and shade assets in Blender / Maya / 3ds Max \n
- Build clean low-poly, game-ready assets that perform on Quest 2/3 \n
- Iterate fast — we ship weekly, not quarterly \n
- \n
- Must-Have \n
- 1+ year of hands-on 3D modelling experience \n
- Strong low-poly modelling skills — poly budgets, clean topology, efficient UVs, texture atlasing \n
- Working knowledge of Tripo and at least one other AI 3D tool (Meshy / Rodin / Hunyuan / CSM) \n
- AI-driven 3D animation workflows (rigging-free animation, motion transfer, etc.) \n
- Comfortable learning new AI 3D tools as they emerge — this space moves monthly \n
- Fast modelling — box modelling, kitbashing, sculpting fundamentals \n
- Blender or Maya proficiency \n
- Strong sense of proportion, scale, and architectural accuracy \n
- Portfolio required — ArtStation / Behance / Drive link with at least 3 finished pieces. Applications without a portfolio will not be reviewed. \n
- Reverence for the subject matter — working on idols and garbh grihs requires respect for iconography (mudras, vahanas, ayudhas, proportions per Shilpa Shastra). These are not just assets, they are darshan. \n
- \n
- Bonus \n
- Unity/Unreal asset pipeline experience (FBX, glTF export, LODs) \n
- Familiarity with Indian temple architecture (Nagara, Dravidian, Vesara styles) \n
- Substance Painter / Designer \n
- Lighting and rendering for cinematic stills \n
- Photogrammetry / Gaussian Splatting experience \n